# -*- coding: utf-8 -*-

# Created on 19/09/2010

# Copyright (C) 2010  Sergio Rodrigo

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.

# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

STATE_WINNER = 0
STATE_NORMAL = 1
STATE_LOSSER = 2

class Player:
    """ Player of the game. A player is a logic entity, different from an actor
    or a team.
    
    * Methods:
    __init__(self, name, team)
    update(self)
    
    * Member variables:
    name -- String name of the player
    team -- Team object of the player
    state -- State code of the state of the player
    
    """
    
    def __init__(self, name, team):
        """ Constructor.
        
        * Arguments:
        name -- String name of the player
        team -- Team object of the player
        
        """
        self.name = name
        self.team = team
        self.state = STATE_NORMAL
    
    def update(self):
        """ Updates the logic of the player.
        
        """
        pass

# eof